
@Image1 — Day 9 One-Sheet Storyboard
ArtCraft: m_xxwwzht2xznfhenj7vksv5hdjr27g2

PASS — Fire is inside, one right-hand grenade, Blue humanoid, no fight/contact, no door repair, lockdown seals exit behind Fire.
@Image1 = ONE-SHEET STORYBOARD: character anchors, empty cage-room environment, lockdown logic, six-panel Day 9 sequence. STYLE: GLYTCH anime cel-shading, cold cyan cage-room darkness, rain-wet concrete reflections, lime grenade residue, controlled trap tension. CAMERA: one continuous slow push through the empty cage-room aisle. Starts behind Fire inside the room, drifts toward the sealed exit sound behind her, then arcs back toward Blue’s reveal and settles into a wide standoff. One smooth camera journey only; no cuts, no angle jumps. CINEMATIC TIMELINE — 10 seconds 35mm lens, shallow depth, wet concrete floor reflections, cyan fluorescent cage lights, faint red/lime doorway glow behind Fire. 0:00-0:01.4: Start inside the empty cage room. Fire Watermelon is fully inside, seen from behind/three-quarter view. She has pink-coral hair with vine clips, red/gold shoulder armor, watermelon red/green outfit, dark black strapped boots. Exactly one lime-green grenade hangs lowered in her RIGHT hand. Blue Razz’s cyan eyes glow in the existing back-left darkness behind cage bars. 0:01.4-0:02.8: A mechanical lockdown sound comes from behind Fire. Camera glides low toward the busted doorway behind her. The broken corrugated door remains damaged and open; it does not repair, close, or regenerate. A separate cyan cage-room security grid / inner shutter drops across the exit behind Fire, sealing the room while she is already inside. 0:02.8-0:04.0: Fire turns her head and shoulders toward the sealed exit, then back toward Blue. Her boots plant on the wet floor. Her right hand keeps the single grenade lowered. She does not throw it. 0:04.0-0:05.8: Camera pushes deeper down the cage aisle toward Blue. Empty cage bars slide past the edges of frame. Blue steps one slow pace out from the back-left darkness, still humanoid: cyan eyes, navy mask, nearly white faint-blue hair edge, dark navy outfit, blue scarf. 0:05.8-0:07.2: Blue’s right hand lowers beside his thigh. A cyan weapon core forms in his palm; the grip settles inside the fist, and the blade edge extends downward away from his hand. He keeps the weapon low. No attack contact. 0:07.2-0:08.4: Fire squares her stance across the cage-room aisle. The sealed exit glows behind her, reflected in the wet concrete. The empty cages between Fire and Blue make the room feel like a planned arena. 0:08.4-0:10.0: End in a wide standoff: Fire fully inside near the sealed exit side, Blue deeper inside by the cages, both facing each other. Blue says calmly: “Now you’re where I needed you.” Hold on the silence before the fight. No background music. No BGM. Sounds only: fluorescent hum, rain through the busted doorway, wet boot shift, metal grid drop, cyan electrical lock buzz, Blue’s weapon core crackle, Blue dialogue, silence. Hard locks: one storyboard image only; Fire is inside the room the entire clip; one grenade only in Fire’s right hand; no extra grenade; no Fire outside; no door repair; no door closing; security grid is separate from the damaged door; Blue is humanoid not monster; Blue stays inside existing darkness until reveal; no fight/contact yet.